![]() Rapturous Presence is my favourite new sorcerer ability by far. I like these a lot.Īrcane Refinement gives us some interesting abilities, such spending hit dice to recover sorcery points or bonus cantrips – from any class list! The ability to walk up walls and floating to take less fall damage, or being able to reroll knowledge-based checks but failing again causes disadvantage on all Intelligence rolls. The Exploration Knacks for sorcerers focus on the weirdness of being natural magical creatures. Metamagic features like Careful Spell and Twinned Spell are there as ‘moderate Metamagic’ options, minor options has stuff like Distant Spell (only turns touch spells into 20 feet range) and Subtle Spell. When you get a Metamagic boost at level 3 and 10, you also get minor boosts as well. ![]() Metamagic, and minor Metamagic, are sort of the same thing. I think I like Daunting Energy the most – expertise dice on Intimidation checks, and the die size increases if the target knows magic because… well, they know a scary magic user when they see one! Sorcery points can also be used for bonuses based on the ability selected. Latent Power gives the sorcerer expertise dice (see previous playtest reviews for more on them). Poison damage overcomes immunity and resistance. With acid damage, it lowers Armour Class by an amount equal to spell level. Cast a fire spell, spend a sorcery point, and as long as damage occurs that target is now on fire for 2d4 fire damage until it uses an action to put itself out. Manifestation is a way to flavour our sorcerer based on damage type. So what new stuff are we getting instead?Īt level 2 we get Manifestation, at level 3 we get Latent Power, level 4 gives us out first Exploration Knack (later than the other classes so far) and we get another at level 8, level 5 gives us minor Metamagic, Arcane Refinement at level 6, Rapturous Presence kicks in at level 7, and Improved Conduit at level 9. Sorcerous Origin and Spellcasting at level 1 (and all spell slots thereafter), Font of Magic at level 2 (now renamed to Conduit), Metamagic at levels 3 and 10 (now pluralised as Metamagics), ASI at levels 4 and 8, Sorcerous Origin feature at level 6. Things that stay the same up to level 10: Due to my various commitments during November ( check my adventure out, on half-price sale now!), this one is a bit late, and the next playtest packet, the Ranger, is out as well.
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